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Stay Alive
No one took into account the mysterious death of their old friend after the game. A group of young people decided to play a three-dimensional game on computer screens, and that game looks very terrifying. Everyone discovers that play turns into a terrifying and deadly reality when young people discover that the game is linked to the horrific reality. The disaster begins when a person dies each time they play that terrifying game without knowing the cause. It is the real game of death that no one will survive.




















28 June 1970, Los Angeles County, California, USA

25 October 1970, Santa Monica, California, USA


11 May 1973, Los Angeles, California, USA

21 November 1975, Hackettstown, New Jersey, USA

8 July 1982, Pasadena, California, USA

8 December 1963, New Orleans, Louisiana, USA

1953, Toronto, Ontario, Canada

31 October 1980, Tokyo, Japan

7 September 1989, New Orleans, Louisiana, USA


3 June 1980, New Orleans, Louisiana, USA


5 December 1985, Wood Ridge, New Jersey, USA


28 June 1954, Upington, South Africa

8 July 1977, Anaheim, California, USA

3 August 1984, Fairfield, Iowa, USA

14 September 1971, Moscow, Russian SFSR, USSR [now Russia]



October 17, 2006
Yeah, the plot sounds like utter nonsense, but it's fun.
October 03, 2006
click to read full review [Greek]
September 17, 2006
- Aspirante a Terror em Silent Hill (jogo e filme) que, repleto de clichês e personagens caricaturais, revela-se apenas cansativo e previsível.
March 01, 2007
If Stay Alive teaches us anything, it's that videogames and horror films do not mix...at least in the same movie.
March 29, 2006
Videogames are no longer brainless, so why are videogame movies so slow to evolve?
March 24, 2007
One of those movies that thinks loud sounds and shaky cameras account for scares, and reminding of us of truly scary gaming experiences only amplifies its weaknesses.
March 28, 2006
An anemic attempt to update the horror genre's imperiled-teens-meet-bloodletting-uber-fiend substratum.
June 24, 2006
... while its narrative style -- elliptical, fragmented, even eccentric at times -- is ambitious and imaginative, it sometimes makes for a loss of clarity and momentum.
October 17, 2006
...a little needless brutality would've almost certainly elevated the proceedings, albeit temporarily...
March 30, 2006
Teen fodder like this isn't known for sophistication or storytelling depth, but the filmmakers seem to take the film's video-game theme as permission to eschew even the horror genre's exceedingly lenient minimums for characterization.
March 28, 2006
It's unlikely that Stay Alive could ever have been a good movie in the traditional sense, but it might have been better if Bell and co-writer Matthew Peterman had done more to exploit their gaming premise.
March 07, 2007
There's a gothic backstory to all this, which makes no sense but looks pretty cool.